Tag Archives: Magic Knight Rayearth

Super Robot Wars 30! Coming to the west!

I, uh, may have preordered the Asian version of Super Robot Wars 30 too fast. Because for the first time ever, a non-OG SRW game is coming to North America. (And South America, except Venezuela. And Europe. And Australia.)

It’s Steam only outside of Asia, but still, a huge deal.

Super Robot Wars T: and the unexpected series keep coming

The trailer for the next Super Robot Wars game is here. The next two, actually. Here’s Super Robot Wars T,  for PS4 and Switch, which already has an English release for Southeast Asia confirmed like the last three:

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Mecha That Changed Anime: Deconstruction and Reconstruction

Considering how the 80’s went, it’s pretty easy to imagine that mecha could have remained a genre that continued to evolve gradually, but would never be completely revolutionized again. Then again, it’s also possible the genre would have declined into a small isolated niche. But I’m getting ahead of myself, and in fact 1994 was a good enough year for mecha that I think it was clearly already rebounding. G Gundam is one of my personal favorites, but didn’t really “change anime” as much as most of what I’ve been mentioning.

Depending on how you look at it, I think it took until Magic Knight Rayearth in 1994 (the manga started in 93, but the Mashin/Rune-Gods didn’t appear early) before there was a great example of a series that had mecha where mecha were nowhere near the core concept.

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