Okay, I’ve probably written enough about one anime for one month, or maybe it just seems that way because of my relative lack of other posts. This is the last one, and only loosely related.
Here are my previous posts about Kannazuki no Miko:
As I’ve said before, I like mecha, though I’m not as enthusiastic as Minerva X:
I also like crossovers, so when I see a series with mecha in it I sometimes try to think about how they’d fit into Super Robot Wars. Despite new series debuting every game there are still a fair number that would easily fit and haven’t been included (particularly since their increased willingness to include material that hasn’t been adapted into anime means there are even Mazinger and Getter series they haven’t used, such as the manga the page above is from), as well as a few which would present some obvious difficulties, notably Bokurano, where it’s a central concept that Zearth takes the life of its pilot every time it is used.
So, what about Kannazuki no Miko? The biggest apparent barrier to adapting it closely might be the same one as Bokurano; Ame no Murakumo requires the life of one of the priestesses to reset the damage done by Orochi. Simply leaving this aspect (or the reset itself) out wouldn’t really work because the idea that one of them must die is the only reason for Chikane becoming an Orochi. (Unless they change that to brainwashing or something.) Note, however, that unlike Zearth, this is only for the reset and not necessarily for every time Ame no Murakumo fights. (And having the reset actually happen in a crossover presents problems of its own.)